Gossamer Seolc Gloves

Armor Cloth Hands

Item Details

Utility 40.67
Bonus Level 24
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 96%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Quickness 22
Spectral Guard 4
ToA
ToA Overcap - Quickness 3

Raw Item JSON

{
  "sell_value" : 45177,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 96,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "azure avenger", "Amrateth", "Kjorlakath", "Sarnvasath", "Asiintath", "Iasentinth", "Neureksath", "Ghorvensath", "Hibernia Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 24,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 381,
  "utility" : 40.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Quickness: 22 pts\n- Spectral Guard: 4 pts\n \nBonus to Quickness attribute bonus cap: 3\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 96% Quality / 100% Condition\n \n- Effective Armor:  48 Factor\n \n \nBonus Level: 24\n",
  "slot" : 2,
  "salvage_amount" : 27,
  "artifact" : false,
  "material" : 72,
  "name" : "Gossamer Seolc Gloves",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 47615,
  "category" : 2,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 134,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?