Moss-lined Jerkin

Armor Leather Torso

Item Details

Utility 32
Bonus Level 22
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 97%

Restrictions

Level Required 43
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Constitution 12
Acuity 12
ToA
Toa Power Pool 4%
Catacombs
Piece Ablative (PvE) 4

Primary Ability

Physical Health Buffer Level 43
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 97,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sell_value" : 24756,
  "requirements" : {
    "level_required" : 43
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Frenzied Cave Sprite" ]
    }
  },
  "bonus_level" : 22,
  "icon" : 36,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 32.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Constitution: 12 pts\n- Acuity: 12 pts\n- Power: 4 % of power pool.\n- Hits: 32 pts\n- Piece Ablative: 4% (PvE Only)\n \nLevel Requirement: 43 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 86 Base Factor\n- 10% Absorption\n- 97% Quality / 70% Condition\n \n- Effective Armor:  64 Factor\n \n \nBonus Level: 22\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3823,
    "magic_type" : 2,
    "power_level" : 43,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 25,
  "usable_by" : [ 0 ],
  "name" : "Moss-lined Jerkin",
  "realm" : 1,
  "id" : 47917,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 34,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 42,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?