Sunless Dweller's Longbow

Weapon Longbow Two Handed

Item Details

Utility 51
Bonus Level 25
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.4
Base Quality 98%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 12
All Archery 3
ToA
ToA Overcap - Dexterity 4
Arcane Siphon 4%
Catacombs
To Hit Bonus (PvE) 2
Death Experience Loss Reduction 16

Primary Ability

Direct Damage Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 98,
    "range" : 1760,
    "two_handed" : 1,
    "skill_used" : 90,
    "clamped_dps" : 16.5,
    "speed" : 5.4
  },
  "bonus_level" : 25,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Terracite Cthiyrkkftooift" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 570,
  "utility" : 51.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Dexterity: 12 pts\n- To-hit bonus: 2% (PvE Only)\n- Death Experience Loss Reduction: 16%\n \nLevel Requirement: 49 Level\n \nBonus to Dexterity attribute bonus cap: 4\nArcane Siphon: 4% chance to cast a spell or fire a bow without expending energy.\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 2500\nCasting time:      2.0 sec\nDamage: Energy\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.4 Weapon Speed\n- 98% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1760\n \n- Effective Damage: 11.3 DPS\n \n \nBonus Level: 25\n",
  "abilities" : [ {
    "spell" : 9627,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Sunless Dweller's Longbow",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 47933,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 35,
    "value" : 4
  }, {
    "type" : 48,
    "value" : 2
  }, {
    "type" : 44,
    "value" : 16
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?