Buckler of Defense

Shield Small Shield

Item Details

Utility 51
Bonus Level 30
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.5

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 12
Cold Resist 5%
Spirit Resist 5%
Shield 3
ToA
ToA Overcap - Dexterity 4
Catacombs
Defensive Bonus (PvE) 5

Primary Ability

Lifedrain Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37119,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 2.5,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 30,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hildano" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 59,
  "utility" : 51.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Shield: 3 pts\n- Dexterity: 12 pts\n- Cold: 5%\n- Spirit: 5%\n- Defensive Bonus: 5% (PvE Only)\n \nLevel Requirement: 49 Level\n \nBonus to Dexterity attribute bonus cap: 4\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 2.5 Shield Speed\n \n \nBonus Level: 30\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 69,
  "name" : "Buckler of Defense",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 47963,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 49,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?