Mace of Healing Spirits

Weapon Crush

Item Details

Utility 47
Bonus Level 30
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 12
Acuity 12
Rejuvenation 3
ToA
ToA Overcap - Dexterity 4
ToA Overcap - Acuity 4
Catacombs
Death Experience Loss Reduction 20

Primary Ability

Power Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37119,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 33,
    "clamped_dps" : 16.5,
    "speed" : 3.5
  },
  "bonus_level" : 30,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hildano" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 14,
  "utility" : 47.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Rejuvenation: 3 pts\n- Acuity: 12 pts\n- Dexterity: 12 pts\n- Death Experience Loss Reduction: 20%\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 4\nBonus to Dexterity attribute bonus cap: 4\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: power regen\n \nTarget regenerates power during the duration of the spell.\n \nValue: 3\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCan use item every: 1:30 min\n \n \nBonus Level: 30\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3820,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Mace of Healing Spirits",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 47964,
  "category" : 1,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 88,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 4
  }, {
    "type" : 44,
    "value" : 20
  } ],
  "ability_tags" : [ "fn_enhancement_power_regen" ]
}
How is utility calculated?