Snarling Cloak of Defense

Jewelry Cloak

Item Details

Utility 14
Bonus Level 15
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 30
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Constitution 9
Catacombs
Defensive Bonus (PvE) 3
Negative Effect Duration Reduction (PvE) 3

Primary Ability

Physical Health Buffer Level 30
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 9224,
  "requirements" : {
    "level_required" : 30
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Snarl" ]
    }
  },
  "bonus_level" : 15,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 557,
  "utility" : 14.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 9 pts\n- Hits: 32 pts\n- Defensive Bonus: 3% (PvE Only)\n- Negative effect duration reduction: 3% (PvE Only)\n \nLevel Requirement: 30 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 15\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3822,
    "magic_type" : 6,
    "power_level" : 30,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 29,
  "name" : "Snarling Cloak of Defense",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 47998,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 49,
    "value" : 3
  }, {
    "type" : 46,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?