Hob Slayer Cap

Armor Cloth Helm

Item Details

Utility 28
Bonus Level 15
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 24
Base Quality 96%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 9
Dexterity 12
Energy Resist 4%
ToA
ToA Overcap - Dexterity 3

Raw Item JSON

{
  "sell_value" : 5026,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 96,
    "clamped_armor_factor" : 24,
    "armor_factor" : 24
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Savant", "Director Botok", "Overseer Tepok", "Whisperer", "goblin watcher", "goblin crawler", "goblin cleaner", "goblin", "goblin whip", "goblin patrol leader", "goblin snatcher", "goblin imperator", "goblin monitor", "goblin apprentice", "Morvel Glyne", "Tuder Glyne", "angler", "cave bear", "cave lion", "goblin beastmaster", "apprentice beastmaster", "cave fisher", "stalker", "cave bear cub", "fisher hatchling", "juggernaut", "undead miner", "wight", "phantom", "red dwarf youth", "Sarel Sebian", "Emissary Sebian", "hungry cave fisher", "Watcher Kegok" ]
    }
  },
  "bonus_level" : 15,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 822,
  "utility" : 28.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 9 pts\n- Dexterity: 12 pts\n- Energy: 4%\n \nBonus to Dexterity attribute bonus cap: 3\n \nArmor Modifiers:\n- 24 Base Factor\n- 0% Absorption\n- 96% Quality / 100% Condition\n \n- Effective Armor:  23 Factor\n \n \nBonus Level: 15\n",
  "slot" : 1,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 45,
  "name" : "Hob Slayer Cap",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 48067,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?