Sleeves of Soundless Oblivion

Armor Cloth Arms

Item Details

Utility 66
Bonus Level 37
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 14
Hit Points 48
Dexterity 21
Quickness 21
ToA
Toa Hit Points Cap 48

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 7,
    "armor_factor" : 7
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ammut" ]
    }
  },
  "bonus_level" : 37,
  "icon" : 2152,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 66.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 21 pts\n- Quickness: 21 pts\n- Hits: 48 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 14\nBonus to hit points bonus cap: 48\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 7 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  4 Factor\n \n \nBonus Level: 37\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 40,
  "usable_by" : [ 0 ],
  "name" : "Sleeves of Soundless Oblivion",
  "realm" : 1,
  "id" : 48118,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 22,
    "value" : 14
  }, {
    "type" : 4,
    "value" : 48
  }, {
    "type" : 29,
    "value" : 48
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?