Journeyman Hunting Axe

Weapon Axe Offhand

Item Details

Utility 30
Bonus Level 19
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 12.6
Speed 2.7
Base Quality 97%

Restrictions

Level Required 38
Usable By
All Classes

Magical Bonuses

Basic
Strength 9
Quickness 6
Axe 2
LeftAxe 2
Catacombs
Reactionary Style Damage Bonus (PvE) 5

Primary Ability

Haste Level 38
Offensive Proc


Raw Item JSON

{
  "sell_value" : 18325,
  "requirements" : {
    "level_required" : 38
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 12.6,
    "base_quality" : 97,
    "two_handed" : 0,
    "skill_used" : 17,
    "clamped_dps" : 12.6,
    "speed" : 2.7
  },
  "bonus_level" : 19,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Journeyman Marg" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 578,
  "utility" : 30.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Reactionary Style Damage Bonus: 5% (PvE Only)\n- Strength: 9 pts\n- Quickness: 6 pts\n- Left Axe: 2 pts\n- Axe: 2 pts\n \nLevel Requirement: 38 Level\n \n \nMagical Ability:\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 15%\nTarget: Self\nDuration: 1:00 min\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 12.6 Base DPS\n- 2.7 Weapon Speed\n- 97% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 8.6 DPS\n \n \nBonus Level: 19\n",
  "abilities" : [ {
    "spell" : 10940,
    "magic_type" : 1,
    "power_level" : 38,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 10,
  "name" : "Journeyman Hunting Axe",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 48527,
  "category" : 1,
  "bonuses" : [ {
    "type" : 54,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 18,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 17,
    "type" : 2,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?