Vronk's Assassin Leggings

Armor Leather Legs

Item Details

Utility 22
Bonus Level 21
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 84
Base Quality 98%

Restrictions

Level Required 42
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Hit Points 24
Constitution 12
Catacombs
Reactionary Style Damage Bonus (PvE) 6

Primary Ability

Dmg-Over-Time Level 42
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 98,
    "clamped_armor_factor" : 84,
    "armor_factor" : 84
  },
  "sell_value" : 21950,
  "requirements" : {
    "level_required" : 42
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Forgemaster Vronk" ]
    }
  },
  "bonus_level" : 21,
  "icon" : 261,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 22.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Reactionary Style Damage Bonus: 6% (PvE Only)\n- Strength: 12 pts\n- Constitution: 12 pts\n- Hits: 24 pts\n \nLevel Requirement: 42 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 50\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 40\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 84 Base Factor\n- 10% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  64 Factor\n \n \nBonus Level: 21\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 3771,
    "magic_type" : 2,
    "power_level" : 42,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 25,
  "usable_by" : [ 0 ],
  "name" : "Vronk's Assassin Leggings",
  "realm" : 2,
  "id" : 48545,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "type" : 54,
    "value" : 6
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 4,
    "value" : 24
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?