Ring of Fiendish Fantasy

Jewelry Ring

Item Details

Utility 63
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 21
Stealth 3
All Archery 3
ToA
ToA Overcap - Dexterity 7
Arcane Siphon 1%
Catacombs
Defensive Bonus (PvE) 4

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Josiah the Animator" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 63.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Stealth: 3 pts\n- Dexterity: 21 pts\n- Defensive Bonus: 4% (PvE Only)\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 7\nArcane Siphon: 1% chance to cast a spell or fire a bow without expending energy.\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 34\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Ring of Fiendish Fantasy",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 48654,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 35,
    "value" : 1
  }, {
    "type" : 49,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?