Gloves of Intricate Designs

Armor Cloth Hands

Item Details

Utility 27.33
Bonus Level 20
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 42
Base Quality 98%

Restrictions

Level Required 42
Usable By
All Classes

Magical Bonuses

Basic
Strength 13
Constitution 13
Scythe 2
Catacombs
Piece Ablative (PvE) 4
Defensive Bonus (PvE) 3

Primary Ability

Physical Health Buffer Level 42
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 98,
    "clamped_armor_factor" : 42,
    "armor_factor" : 42
  },
  "sell_value" : 23311,
  "requirements" : {
    "level_required" : 42
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Master Nulim" ]
    }
  },
  "bonus_level" : 20,
  "icon" : 2765,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 27.33333333333333,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Scythe: 2 pts\n- Strength: 13 pts\n- Constitution: 13 pts\n- Piece Ablative: 4% (PvE Only)\n- Defensive Bonus: 3% (PvE Only)\n \nLevel Requirement: 42 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 42 Base Factor\n- 0% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  28 Factor\n \n \nBonus Level: 20\n",
  "slot" : 2,
  "abilities" : [ {
    "spell" : 3823,
    "magic_type" : 2,
    "power_level" : 42,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 18,
  "material" : 49,
  "usable_by" : [ 0 ],
  "name" : "Gloves of Intricate Designs",
  "realm" : 3,
  "id" : 48675,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 125,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 13
  }, {
    "type" : 42,
    "value" : 4
  }, {
    "type" : 49,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?