Scythe of Labyrinthine Corridors

Weapon Scythe Two Handed

Item Details

Utility 35
Bonus Level 29
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.5
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Quickness 15
Scythe 3
Catacombs
Death Experience Loss Reduction 16
Reactionary Style Damage Bonus (PvE) 4
Style Cost Reduction (PvE) 3

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 125,
    "clamped_dps" : 16.5,
    "speed" : 5.5
  },
  "bonus_level" : 29,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Queen's Viceroy" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 928,
  "utility" : 35.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Scythe: 3 pts\n- Strength: 15 pts\n- Quickness: 15 pts\n- Death Experience Loss Reduction: 16%\n- Reactionary Style Damage Bonus: 4% (PvE Only)\n- Style Cost Reduction: 3 pts (PvE Only)\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Energy\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 29\n",
  "abilities" : [ {
    "spell" : 3828,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 67,
  "name" : "Scythe of Labyrinthine Corridors",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 48692,
  "category" : 1,
  "bonuses" : [ {
    "id" : 125,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 44,
    "value" : 16
  }, {
    "type" : 54,
    "value" : 4
  }, {
    "type" : 47,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?