Narg's Lucky Jewel

Jewelry Jewel

Item Details

Utility 58
Bonus Level 30
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 36
Constitution 15
Acuity 21
Regrowth 3
ToA
Toa Power Pool 5%

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 30,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Narg the Insane" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 115,
  "utility" : 58.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 21 pts\n- Power: 5 % of power pool.\n- Regrowth: 3 pts\n- Constitution: 15 pts\n- Hits: 36 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 52\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 30\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3786,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Narg's Lucky Jewel",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 49128,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 106,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 36
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?