Necklace of Rapture

Jewelry Necklace

Item Details

Utility 74
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Slash Resist 8%
Thrust Resist 8%
Heat Resist 7%
Body Resist 7%
Energy Resist 7%

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Possessive Spirit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 101,
  "utility" : 74.0,
  "delve_text" : " \nMagical Bonuses:\n- Thrust: 8%\n- Slash: 8%\n- Body: 7%\n- Heat: 7%\n- Energy: 7%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 52\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 39\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3786,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Necklace of Rapture ",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 49141,
  "category" : 5,
  "bonuses" : [ {
    "id" : 3,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?