Foolhardy Lute

Instrument

Item Details

Utility 67.67
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Charisma 19
Regrowth 4
Music 5
ToA
Toa Power Pool 5%

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Possessive Spirit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 227,
  "utility" : 67.66666666666667,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Music: 5 pts\n- Regrowth: 4 pts\n- Power: 5 % of power pool.\n- Charisma: 19 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 52\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3786,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 71,
  "name" : "Foolhardy Lute",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 49147,
  "category" : 4,
  "bonuses" : [ {
    "id" : 109,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 106,
    "type" : 2,
    "value" : 4
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 7,
    "type" : 1,
    "value" : 19
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?