Charred Flecked Vest

Armor Studded Torso

Item Details

Utility 22
Bonus Level 17
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 76
Base Quality 97%

Restrictions

Level Required 38
Usable By
All Classes

Magical Bonuses

Basic
Constitution 9
Charisma 9
ToA
Toa Power Pool 5%
Catacombs
Concentration 5

Primary Ability

Lifedrain Level 38
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 97,
    "clamped_armor_factor" : 76,
    "armor_factor" : 76
  },
  "sell_value" : 18325,
  "requirements" : {
    "level_required" : 38
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ceruss" ]
    }
  },
  "bonus_level" : 17,
  "icon" : 423,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 22.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Power: 5 % of power pool.\n- Concentration: 5%\n- Requirement: Cannot be used in the Frontiers\n- Charisma: 9 pts\n- Constitution: 9 pts\n \nLevel Requirement: 38 Level\n \n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 45\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 76 Base Factor\n- 19% Absorption\n- 97% Quality / 70% Condition\n \n- Effective Armor:  63 Factor\n \n \nBonus Level: 17\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 10875,
    "magic_type" : 2,
    "power_level" : 38,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 57,
  "usable_by" : [ 0 ],
  "name" : "Charred Flecked Vest",
  "realm" : 3,
  "id" : 49187,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "type" : 34,
    "value" : 5
  }, {
    "type" : 38,
    "value" : 5,
    "requirement_id" : 6207
  }, {
    "id" : 7,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 9
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?