Vest of the Darkflame

Armor Leather Torso

Item Details

Utility 41.33
Bonus Level 19
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 76
Base Quality 97%

Restrictions

Level Required 38
Usable By
All Classes

Magical Bonuses

Basic
Strength 7
Hit Points 8
Dexterity 7
Stealth 3
Envenom 3

Primary Ability

Dmg-Over-Time Level 38
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 97,
    "clamped_armor_factor" : 76,
    "armor_factor" : 76
  },
  "sell_value" : 18325,
  "requirements" : {
    "level_required" : 38
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Rhodon" ]
    }
  },
  "bonus_level" : 19,
  "icon" : 433,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 41.33333333333333,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Envenom: 3 pts\n- Stealth: 3 pts\n- Strength: 7 pts\n- Dexterity: 7 pts\n- Hits: 8 pts\n \nLevel Requirement: 38 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 43\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 35\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 76 Base Factor\n- 10% Absorption\n- 97% Quality / 70% Condition\n \n- Effective Armor:  57 Factor\n \n \nBonus Level: 19\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3770,
    "magic_type" : 2,
    "power_level" : 38,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 24,
  "usable_by" : [ 0 ],
  "name" : "Vest of the Darkflame",
  "realm" : 3,
  "id" : 49191,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 117,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 7
  }, {
    "type" : 4,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?