Goblin Recurve Bow

Weapon Recurve Bow Two Handed

Item Details

Utility 47.67
Bonus Level 16
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 14.7
Speed 4.6
Base Quality 98%

Restrictions

Level Required 40
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 19
All Archery 3
ToA
Arcane Siphon 4%

Primary Ability

Dmg-Over-Time Level 40
Offensive Proc


Raw Item JSON

{
  "sell_value" : 20668,
  "requirements" : {
    "level_required" : 40
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 14.7,
    "base_quality" : 98,
    "range" : 1680,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 14.7,
    "speed" : 4.6
  },
  "bonus_level" : 16,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Boss Wuggak" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 471,
  "utility" : 47.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Dexterity: 19 pts\n \nLevel Requirement: 40 Level\n \nArcane Siphon: 4% chance to cast a spell or fire a bow without expending energy.\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 10\nTarget: Targeted\nRange: 2500\nDuration: 8 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Matter\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 14.7 Base DPS\n- 4.6 Weapon Speed\n- 98% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1680\n \n- Effective Damage: 10.1 DPS\n \n \nBonus Level: 16\n",
  "abilities" : [ {
    "spell" : 9628,
    "magic_type" : 1,
    "power_level" : 40,
    "position" : 1
  } ],
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 39,
  "name" : "Goblin Recurve Bow",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 49196,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 19
  }, {
    "id" : 1,
    "type" : 35,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?