Princely Elven Rapier

Weapon Piercing

Item Details

Utility 21.67
Bonus Level 11
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 7.8
Speed 3.3
Base Quality 97%

Restrictions

Level Required 22
Usable By
All Classes

Magical Bonuses

Basic
Strength 10
Piercing 2
Critical Strike 1
Catacombs
Evade (PvE) 3

Primary Ability

Dmg-Over-Time Level 22
Offensive Proc


Raw Item JSON

{
  "sell_value" : 4105,
  "requirements" : {
    "level_required" : 22
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 7.8,
    "base_quality" : 97,
    "two_handed" : 0,
    "skill_used" : 103,
    "clamped_dps" : 7.8,
    "speed" : 3.3
  },
  "bonus_level" : 11,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Crown Prince Fiach" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 643,
  "utility" : 21.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Critical Strike: 1 pts\n- Piercing: 2 pts\n- Strength: 10 pts\n- Evade: 3% (PvE Only)\n \nLevel Requirement: 22 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 23\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 29\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 7.8 Base DPS\n- 3.3 Weapon Speed\n- 97% Quality / 70% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 5.3 DPS\n \n \nBonus Level: 11\n",
  "abilities" : [ {
    "spell" : 10904,
    "magic_type" : 1,
    "power_level" : 22,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 62,
  "name" : "Princely Elven Rapier",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 49219,
  "category" : 1,
  "bonuses" : [ {
    "id" : 118,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 103,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 10
  }, {
    "type" : 53,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?