Devilish Master's Cloak

Jewelry Cloak

Item Details

Utility 50
Bonus Level 31
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Crush Resist 5%
Acuity 15
ToA
Toa Power Pool 5%
ToA Overcap - Acuity 5
Catacombs
Defensive Bonus (PvE) 4

Primary Ability

Improved Stat Enhancement Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ond's Master" ]
    }
  },
  "bonus_level" : 31,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 557,
  "utility" : 50.0,
  "delve_text" : " \nMagical Bonuses:\n- Power: 5 % of power pool.\n- Acuity: 15 pts\n- Hits: 40 pts\n- Crush: 5%\n- Defensive Bonus: 4% (PvE Only)\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 5\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nAcuity bonus: 75\nTarget: Self\nDuration: 10:00 min\nCasting time:      2.0 sec\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 31\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3868,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Devilish Master's Cloak",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 49230,
  "category" : 5,
  "bonuses" : [ {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 49,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_twostat" ]
}
How is utility calculated?