Shield of Despairing Souls

Shield Small Shield

Item Details

Utility 39
Bonus Level 28
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.5

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Acuity 12
Regrowth 3
ToA
ToA Overcap - Acuity 4
Catacombs
Block (PvE) 4
Death Experience Loss Reduction 12

Primary Ability

Physical Health Buffer Level 49
Charge (30 max)


Raw Item JSON

{
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 2.5,
    "clamped_dps" : 16.5
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Manicom" ]
    }
  },
  "bonus_level" : 28,
  "icon" : 59,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "utility" : 39.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Regrowth: 3 pts\n- Acuity: 12 pts\n- Hits: 32 pts\n- Block: 4% (PvE Only)\n- Death Experience Loss Reduction: 12%\n \nLevel Requirement: 49 Level\n \nBonus to acuity attribute bonus cap: 4\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 2.5 Shield Speed\n \nCan use item every: 1:30 min\n \n \nBonus Level: 28\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 5,
  "material" : 67,
  "usable_by" : [ 0 ],
  "name" : "Shield of Despairing Souls",
  "realm" : 3,
  "id" : 49243,
  "dye_type" : 0,
  "category" : 3,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 106,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 52,
    "value" : 4
  }, {
    "type" : 44,
    "value" : 12
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?