Ruby Ring of Sacrifice

Jewelry Ring

Item Details

Utility 60.67
Bonus Level 33
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Acuity 22
Cold Resist 6%
ToA
Toa Power Pool Cap 6
ToA Overcap - Acuity 6

Primary Ability

Improved Stat Enhancement Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 33,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ritualist Heeun" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 60.666666666666664,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 22 pts\n- Hits: 40 pts\n- Cold: 6%\n \nLevel Requirement: 50 Level\n \nBonus to power bonus cap: 6 (works with both power and power % items)\nBonus to acuity attribute bonus cap: 6\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nAcuity bonus: 75\nTarget: Self\nDuration: 10:00 min\nCasting time:      2.0 sec\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 33\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3869,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Ruby Ring of Sacrifice",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 49334,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 22
  }, {
    "type" : 30,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_twostat" ]
}
How is utility calculated?