Forest Harvester Cloak

Jewelry Cloak

Item Details

Utility 66
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 48
Intelligence 18
Scythe 3
Arboreal Path 3
ToA
Toa Power Pool Cap 6

Primary Ability

Improved Stat Enhancement Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Winged Terror" ]
    }
  },
  "bonus_level" : 32,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 558,
  "utility" : 66.0,
  "delve_text" : " \nMagical Bonuses:\n- Scythe: 3 pts\n- Arboreal Path: 3 pts\n- Hits: 48 pts\n- Intelligence: 18 pts\n \nLevel Requirement: 50 Level\n \nBonus to power bonus cap: 6 (works with both power and power % items)\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nDex/Qui bonus: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 32\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3858,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Forest Harvester Cloak",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 49349,
  "category" : 5,
  "bonuses" : [ {
    "id" : 125,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 127,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 48
  }, {
    "type" : 30,
    "value" : 6
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 18
  } ],
  "ability_tags" : [ "fn_twostat" ]
}
How is utility calculated?