Deep Forge Drum

Instrument

Item Details

Utility 38.67
Bonus Level 21
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 38
Usable By
All Classes

Magical Bonuses

Basic
Charisma 7
Stealth 2
Instruments 4
ToA
ToA Overcap - Charisma 2

Primary Ability

Armor Factor Buff Level 38
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 20668,
  "requirements" : {
    "level_required" : 38
  },
  "bonus_level" : 21,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Journeyman Malcar" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 2971,
  "utility" : 38.666666666666664,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Instruments: 4 pts\n- Stealth: 2 pts\n- Charisma: 7 pts\n \nLevel Requirement: 38 Level\n \nBonus to Charisma attribute bonus cap: 2\n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 60\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 21\n",
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 10850,
    "magic_type" : 6,
    "power_level" : 38,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 39,
  "name" : "Deep Forge Drum",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 49384,
  "category" : 4,
  "bonuses" : [ {
    "id" : 98,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 7,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 7,
    "type" : 28,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?