Blood Stained Goblin Boots

Armor Cloth Feet

Item Details

Utility 33.33
Bonus Level 20
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 40
Base Quality 98%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 7
Hit Points 16
Constitution 7
ToA
ToA Overcap - Strength 5
Toa Hit Points Cap 40

Raw Item JSON

{
  "sell_value" : 20668,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 98,
    "clamped_armor_factor" : 40,
    "armor_factor" : 40
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Journeyman Malcar" ]
    }
  },
  "bonus_level" : 20,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 143,
  "utility" : 33.33333333333333,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 7 pts\n- Constitution: 7 pts\n- Hits: 16 pts\n \nBonus to Strength attribute bonus cap: 5\nBonus to hit points bonus cap: 40\n \nArmor Modifiers:\n- 40 Base Factor\n- 0% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  27 Factor\n \n \nBonus Level: 20\n",
  "slot" : 3,
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 49,
  "name" : "Blood Stained Goblin Boots",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 49389,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 7
  }, {
    "type" : 4,
    "value" : 16
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?