Strong Fist Ring

Jewelry Ring

Item Details

Utility 14
Bonus Level 15
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 30
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Constitution 9
Catacombs
Reactionary Style Damage Bonus (PvE) 3
Parry (PvE) 3

Primary Ability

Health Regen Level 30
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 9224,
  "requirements" : {
    "level_required" : 30
  },
  "bonus_level" : 15,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Strong Fist Ambassador Spirit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 14.0,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 12 pts\n- Constitution: 9 pts\n- Reactionary Style Damage Bonus: 3% (PvE Only)\n- Parry: 3% (PvE Only)\n \nLevel Requirement: 30 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 29\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 15\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3784,
    "magic_type" : 6,
    "power_level" : 30,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Strong Fist Ring",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 49435,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 54,
    "value" : 3
  }, {
    "type" : 51,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?