Strong Fist Gem

Jewelry Jewel

Item Details

Utility 20
Bonus Level 13
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 30
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Dexterity 9
Acuity 9
Catacombs
Concentration 3

Primary Ability

Physical Health Buffer Level 30
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 9224,
  "requirements" : {
    "level_required" : 30
  },
  "bonus_level" : 13,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Strong Fist Ambassador Spirit" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 114,
  "utility" : 20.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 9 pts\n- Dexterity: 9 pts\n- Hits: 32 pts\n- Concentration: 3%\n- Requirement: Cannot be used in the Frontiers\n \nLevel Requirement: 30 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 13\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3822,
    "magic_type" : 6,
    "power_level" : 30,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Strong Fist Gem",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 49436,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "type" : 38,
    "value" : 3,
    "requirement_id" : 6207
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?