Demon Inquisitor Staff

Weapon Staff Two Handed

Item Details

Utility 71.67
Bonus Level 35
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.2
Base Quality 100%

Restrictions

Level Required 50
Usable By
Friar

Magical Bonuses

Basic
Dexterity 10
Parry 3
Staff 4
Rejuvenation 4
ToA
ToA Overcap - Dexterity 5

Primary Ability

Lifedrain Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 16.5,
    "speed" : 5.2
  },
  "bonus_level" : 35,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Grokdal" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 19,
  "utility" : 71.66666666666667,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- Rejuvenation: 4 pts\n- Staff: 4 pts\n- Parry: 3 pts\n- Dexterity: 10 pts\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 5.2 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 35\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Demon Inquisitor Staff",
  "usable_by" : [ 10 ],
  "realm" : 1,
  "id" : 49720,
  "category" : 1,
  "bonuses" : [ {
    "id" : 88,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 47,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?