Cloak of Diabolic Aptitude

Jewelry Cloak

Item Details

Utility 46
Bonus Level 26
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 24
Acuity 15
ToA
Toa Power Pool 5%
ToA Overcap - Dexterity 5
ToA Overcap - Acuity 5

Primary Ability

Improved Stat Enhancement Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Raving Illusionist" ]
    }
  },
  "bonus_level" : 26,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 560,
  "utility" : 46.0,
  "delve_text" : " \nMagical Bonuses:\n- Power: 5 % of power pool.\n- Acuity: 15 pts\n- Hits: 24 pts\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 5\nBonus to Dexterity attribute bonus cap: 5\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: improved stat enhancement\n \nEnhances the target's listed stat(s).\n \nAcuity bonus: 75\nTarget: Self\nDuration: 10:00 min\nCasting time:      2.0 sec\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 26\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3868,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Cloak of Diabolic Aptitude",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 49772,
  "category" : 5,
  "bonuses" : [ {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 24
  } ],
  "ability_tags" : [ "fn_twostat" ]
}
How is utility calculated?