Cloak of Overcoming Aptitude

Jewelry Cloak

Item Details

Utility 46
Bonus Level 25
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Hit Points 40
Constitution 9
ToA
ToA Overcap - Strength 5
Toa Hit Points Cap 40

Primary Ability

Armor Factor Buff Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Raving Illusionist" ]
    }
  },
  "bonus_level" : 25,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 443,
  "utility" : 46.0,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 15 pts\n- Hits: 40 pts\n- Constitution: 9 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to hit points bonus cap: 40\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 25\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3851,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Cloak of Overcoming Aptitude",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 49773,
  "category" : 5,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 9
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?