Possessed Cursed Shield

Shield Medium Shield

Item Details

Utility 52
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.8

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Thrust Resist 6%
Shield 4
ToA
ToA Overcap - Strength 5
Catacombs
Block (PvE) 3

Primary Ability

Dmg-Over-Time Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 2,
    "speed" : 3.8,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Frenzied Lordling" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 79,
  "utility" : 52.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Shield: 4 pts\n- Thrust: 6%\n- Strength: 15 pts\n- Block: 3% (PvE Only)\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 5\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 3.8 Shield Speed\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 3773,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Possessed Cursed Shield",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 49779,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 52,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?