Villianous Darkspire Bracing Arch Hammer

Weapon Hammer Two Handed

Item Details

Utility 73
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 5.1
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Acuity 18
Mending 3
ToA
Toa Heal Bonus 6%
Toa Buff Bonus 5%
Toa Power Pool 6%
ToA Overcap - Acuity 6

Primary Ability

Lifedrain Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 16,
    "clamped_dps" : 16.5,
    "speed" : 5.1
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Magi Nhuli" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 659,
  "utility" : 73.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Mending: 3 pts\n- Acuity: 18 pts\n- Power: 6 % of power pool.\n \nLevel Requirement: 49 Level\n \nBonus to acuity attribute bonus cap: 6\nBonus to healing effectiveness: 6%\nBonus to stat enhancement spell effectiveness: 5%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.1 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3833,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Villianous Darkspire Bracing Arch Hammer",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 49870,
  "category" : 1,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 29,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 16,
    "value" : 6
  }, {
    "type" : 14,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?