Malevolent Darkspire Bracing Hammer

Weapon Blunt

Item Details

Utility 73
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.7
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Acuity 18
Regrowth 3
ToA
Toa Heal Bonus 6%
Toa Buff Bonus 5%
Toa Power Pool 6%
ToA Overcap - Acuity 6

Primary Ability

Physical Health Buffer Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 102,
    "clamped_dps" : 16.5,
    "speed" : 3.7
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Knightsguard Valen" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 461,
  "utility" : 73.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Regrowth: 3 pts\n- Acuity: 18 pts\n- Power: 6 % of power pool.\n \nLevel Requirement: 49 Level\n \nBonus to acuity attribute bonus cap: 6\nBonus to healing effectiveness: 6%\nBonus to stat enhancement spell effectiveness: 5%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 67,
  "name" : "Malevolent Darkspire Bracing Hammer",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 49881,
  "category" : 1,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 106,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 16,
    "value" : 6
  }, {
    "type" : 14,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?