Astralist Elemental Robe

Armor Cloth Torso

Item Details

Utility 55
Bonus Level 29
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 99%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 44
Acuity 18
All Casting 2
ToA
Toa Power Pool 5%
ToA Overcap - Acuity 6

Primary Ability

Direct Damage Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 99,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "High Astralist Ehrmynoch " ]
    }
  },
  "bonus_level" : 29,
  "icon" : 2760,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 55.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 18 pts\n- Hits: 44 pts\n- Power: 5 % of power pool.\n- ALL magic skills: 2 pts\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 6\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 95\nTarget: Targeted\nRange: 1350\nCasting time:      3.0 sec\nDamage: Heat\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 99% Quality / 70% Condition\n \n- Effective Armor:  35 Factor\n \n \nBonus Level: 29\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3707,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 54,
  "material" : 72,
  "usable_by" : [ 0 ],
  "name" : "Astralist Elemental Robe",
  "realm" : 3,
  "id" : 49938,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 44
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?