Olcasgean Bark

Jewelry Cloak

Item Details

Utility 92
Bonus Level 45
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Dexterity 27
Acuity 27
Heat Resist 1%
Matter Resist 1%
Body Resist 1%
Spirit Resist 1%
ToA
Toa Power Pool 7%
Toa Power Pool Cap 7
Toa Hit Points Cap 40

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "Galladoria Epic Store Misc" ],
    "monsters" : {
      "normal_drop" : [ "Olcasgean" ]
    }
  },
  "bonus_level" : 45,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 443,
  "utility" : 92.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 27 pts\n- Dexterity: 27 pts\n- Power: 7 % of power pool.\n- Hits: 40 pts\n- Heat: 1%\n- Spirit: 1%\n- Matter: 1%\n- Body: 1%\n \nLevel Requirement: 50 Level\n \nBonus to power bonus cap: 7 (works with both power and power % items)\nBonus to hit points bonus cap: 40\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 45\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Olcasgean Bark",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 50023,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 27
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 27
  }, {
    "type" : 34,
    "value" : 7
  }, {
    "type" : 30,
    "value" : 7
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 1
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?