Defiled Cowl

Jewelry Cloak

Item Details

Utility 98
Bonus Level 47
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Constitution 30
Heat Resist 1%
Matter Resist 1%
Body Resist 1%
Energy Resist 1%
Envenom 3
All Melee 3
ToA
Toa Hit Points Cap 40
ToA Overcap - Constitution 10

Primary Ability

Armor Factor Buff Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "Caer Sidi Epic Store Misc" ],
    "monsters" : {
      "normal_drop" : [ "Apocalypse" ]
    }
  },
  "bonus_level" : 47,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 96,
  "utility" : 98.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Envenom: 3 pts\n- Constitution: 30 pts\n- Hits: 40 pts\n- Body: 1%\n- Heat: 1%\n- Energy: 1%\n- Matter: 1%\n \nLevel Requirement: 50 Level\n \nBonus to Constitution attribute bonus cap: 10\nBonus to hit points bonus cap: 40\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 47\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3850,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Defiled Cowl",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 50049,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 117,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?