Cave Lurker's Leggings

Armor Leather Legs

Item Details

Utility 43.67
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 70
Base Quality 100%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 12
Dexterity 16
Constitution 9
Thrust Resist 6%
Heat Resist 6%

Primary Ability

Physical Health Buffer Level 35
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 70,
    "armor_factor" : 70
  },
  "sell_value" : 53150,
  "requirements" : {
    "level_required" : 35
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "vendo demagogue", "Grjotgard", "cave crawler", "cave viper", "cave bear", "small cave mauler", "cave mauler", "albino cave mauler", "goblin guard", "goblin advisor", "vendo guard", "vendo reaver", "vendo savager", "vendo yowler", "spider", "cave ogre", "svendo", "vendo snake charmer", "Gralf", "Skeinweaver", "Ursin", "Jelloc" ]
    }
  },
  "bonus_level" : 23,
  "icon" : 261,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 43.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 16 pts\n- Constitution: 9 pts\n- Hits: 12 pts\n- Thrust: 6%\n- Heat: 6%\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 70 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  77 Factor\n \n \nBonus Level: 23\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 3822,
    "magic_type" : 2,
    "power_level" : 35,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 24,
  "usable_by" : [ 0 ],
  "name" : "Cave Lurker's Leggings",
  "realm" : 2,
  "id" : 5008,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 12
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?