Rusted Ringmail Gloves

Armor Chain Hands

Item Details

Utility 47.92
Bonus Level 28
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 70
Base Quality 100%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 16
All Casting 3
ToA
Toa Power Pool 8%

Primary Ability

Physical Health Buffer Level 35
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 70,
    "armor_factor" : 70
  },
  "sell_value" : 25920,
  "requirements" : {
    "level_required" : 35
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "goblin guard", "vendo reaver fanatic", "Grjotgard", "cave crawler", "cave viper", "cave bear", "small cave mauler", "cave mauler", "albino cave mauler", "goblin advisor", "vendo guard", "vendo reaver", "vendo savager", "vendo yowler", "spider", "cave ogre", "svendo", "vendo snake charmer", "Gralf", "Skeinweaver", "Ursin", "Jelloc" ]
    }
  },
  "bonus_level" : 28,
  "icon" : 238,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 47.916666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Dexterity: 16 pts\n- Hits: 25 pts\n- Power: 8 % of power pool.\n \nLevel Requirement: 35 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 50\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 70 Base Factor\n- 27% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  95 Factor\n \n \nBonus Level: 28\n",
  "slot" : 2,
  "abilities" : [ {
    "spell" : 3822,
    "magic_type" : 2,
    "power_level" : 35,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 4,
  "material" : 10,
  "usable_by" : [ 0 ],
  "name" : "Rusted Ringmail Gloves",
  "realm" : 2,
  "id" : 5029,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 34,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?