Hero of Molvik's Chausses

Armor Chain Legs

Item Details

Utility 57
Bonus Level 31
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 82
Base Quality 98%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 30
Dexterity 21
Thrust Resist 7%
Heat Resist 6%
ToA
Toa Hit Points Cap 6
ToA Overcap - Dexterity 4

Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 98,
    "clamped_armor_factor" : 82,
    "armor_factor" : 82
  },
  "sources" : {
    "stores" : [ "ALB Molvik BP Store2" ]
  },
  "bonus_level" : 31,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 1700,
  "utility" : 57.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Dexterity: 21 pts\n- Hits: 30 pts\n- Thrust: 7%\n- Heat: 6%\n \nBonus to Dexterity attribute bonus cap: 4\nBonus to hit points bonus cap: 6\n \nArmor Modifiers:\n- 82 Base Factor\n- 27% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  77 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 31\n",
  "slot" : 7,
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 68,
  "name" : "Hero of Molvik's Chausses",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 51451,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 4
  }, {
    "type" : 4,
    "value" : 30
  }, {
    "type" : 29,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?