Hero of Molvik's Great Axe

Weapon Axe Two Handed

Item Details

Utility 28.67
Bonus Level 14
Dyeable Yes
Sellable No
Tradeable Yes
Damage Info
DPS 13.5
Speed 5.5
Base Quality 98%

Restrictions

Level Required 35
Usable By
All Classes

Magical Bonuses

Basic
Strength 6
Quickness 10
All Melee 2
ToA
ToA Overcap - Quickness 4

Primary Ability

Direct Damage Level 35
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 35
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 13.5,
    "base_quality" : 98,
    "two_handed" : 1,
    "skill_used" : 17,
    "clamped_dps" : 13.5,
    "speed" : 5.5
  },
  "bonus_level" : 14,
  "sources" : {
    "stores" : [ "MID Molvik BP Store1" ]
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 317,
  "utility" : 28.666666666666664,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL melee weapon skills: 2 pts\n- Quickness: 10 pts\n- Strength: 6 pts\n \nLevel Requirement: 35 Level\n \nBonus to Quickness attribute bonus cap: 4\n \nMagical Ability:\nFunction: direct damage\n \nDamages the target.\n \nDamage: 123\nTarget: Targeted\nRange: 1500\nCasting time: instant\nDamage: Spirit\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 13.5 Base DPS\n- 5.5 Weapon Speed\n- 98% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 9.3 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 14\n",
  "abilities" : [ {
    "spell" : 1238,
    "magic_type" : 1,
    "power_level" : 35,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 68,
  "name" : "Hero of Molvik's Great Axe",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 51513,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?