Hero of Leirvik's Helmet

Armor Leather Helm

Item Details

Utility 60
Bonus Level 33
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 92
Base Quality 98%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Constitution 12
Matter Resist 8%
Spirit Resist 7%
ToA
ToA Overcap - Constitution 4

Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 98,
    "clamped_armor_factor" : 92,
    "armor_factor" : 92
  },
  "sources" : {
    "stores" : [ "HIB Leirvik BP Store2" ]
  },
  "bonus_level" : 33,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2452,
  "utility" : 60.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 21 pts\n- Constitution: 12 pts\n- Spirit: 7%\n- Matter: 8%\n \nBonus to Constitution attribute bonus cap: 4\n \nArmor Modifiers:\n- 92 Base Factor\n- 10% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  70 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 33\n",
  "slot" : 1,
  "salvage_amount" : 12,
  "artifact" : false,
  "material" : 70,
  "name" : "Hero of Leirvik's Helmet",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 51818,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 8
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?