Robe of the Ardent Construct

High Utility Armor Cloth Torso

Item Details

Utility 154
Bonus Level 47
Dyeable Yes
Sellable No
Tradeable No
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required 45
Usable By
Cabalist

Magical Bonuses

Basic
Hit Points 60
Dexterity 21
Slash Resist 9%
Acuity 21
All Casting 5
ToA
Toa Cast Speed 3%
Toa Magic Damage 3%
Toa Hit Points Cap 40
Mythical
Mythical Cap Increase - Dexterity 7
Mythical Cap Increase - Acuity 7

Primary Ability

Heal Level 45
Reactive Proc

Secondary Ability

Physical Health Buffer Level 45
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 13 ],
    "level_required" : 45
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "quests" : [ "Camelot's Finest" ],
    "stores" : [ "ALB EPIC CLOTH1" ]
  },
  "bonus_level" : 47,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 682,
  "utility" : 154.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Cabalist\n \nMagical Bonuses:\n- ALL magic skills: 5 pts\n- Dexterity: 21 pts\n- Acuity: 21 pts\n- Mythical Stat Cap ( Dexterity ): 7\n- Slash: 9%\n- Mythical Stat Cap ( Acuity ): 7\n- Requirement: Champion Level 3\n- Hits: 60 pts\n- Requirement: Champion Level 12\n \nLevel Requirement: 45 Level\n \nBonus to casting speed: 3%\nBonus to magic damage: 3%\n-  Requirement: Champion Level 8\nBonus to hit points bonus cap: 40\n-  Requirement: Champion Level 12\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 80\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n- Requirement: Champion Level 10\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 92% Condition\n \n- Effective Armor:  46 Factor\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 47\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 13416,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 1
  }, {
    "spell" : 13417,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 2,
    "requirement_id" : 13510
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Robe of the Ardent Construct",
  "usable_by" : [ 13 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 51893,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21,
    "requirement_id" : 5542
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 64,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 9
  }, {
    "type" : 21,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 64,
    "value" : 7,
    "requirement_id" : 8718
  }, {
    "type" : 9,
    "value" : 3,
    "requirement_id" : 13508
  }, {
    "type" : 4,
    "value" : 60,
    "requirement_id" : 13665
  }, {
    "type" : 29,
    "value" : 40,
    "requirement_id" : 13665
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?