Crown of the Ardent Construct

High Utility Armor Cloth Helm

Item Details

Utility 126
Bonus Level 38
Dyeable Yes
Sellable No
Tradeable No
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required 45
Usable By
Cabalist

Magical Bonuses

Basic
Constitution 15
Acuity 21
Matter Resist 8%
Spirit Resist 9%
ToA
Toa Power Pool 5%
Toa Spell Range 1%
Toa Resistance Piercing 5%
Mythical
Mythical Cap Increase - Constitution 7
Mythical Cap Increase - Acuity 7

Primary Ability

Heal Level 45
Reactive Proc

Secondary Ability

Physical Health Buffer Level 45
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 13 ],
    "level_required" : 45
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "quests" : [ "Camelot's Finest" ],
    "stores" : [ "ALB EPIC CLOTH1" ]
  },
  "bonus_level" : 38,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 1294,
  "utility" : 126.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Cabalist\n \nMagical Bonuses:\n- Constitution: 15 pts\n- Acuity: 21 pts\n- Mythical Stat Cap ( Constitution ): 7\n- Mythical Stat Cap ( Acuity ): 7\n- Spirit: 9%\n- Matter: 8%\n- Power: 5 % of power pool.\n- Requirement: Champion Level 3\n \nLevel Requirement: 45 Level\n \nBonus to spell range: 1%\n-  Requirement: Champion Level 8\nReduces enemy target's resistances versus all magic damage by 5%. Only resists gained from items are reduced.\n-  Requirement: Champion Level 12\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 80\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n- Requirement: Champion Level 10\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  51 Factor\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 38\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 13416,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 1
  }, {
    "spell" : 13417,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 2,
    "requirement_id" : 13510
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Crown of the Ardent Construct",
  "usable_by" : [ 13 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 51896,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 64,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 64,
    "value" : 7
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 9
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 34,
    "value" : 5,
    "requirement_id" : 8718
  }, {
    "type" : 12,
    "value" : 1,
    "requirement_id" : 13508
  }, {
    "id" : 0,
    "type" : 32,
    "value" : 5,
    "requirement_id" : 13665
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?