Boots of the Ardent Construct

High Utility Armor Cloth Feet

Item Details

Utility 123
Bonus Level 44
Dyeable Yes
Sellable No
Tradeable No
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required 45
Usable By
Cabalist

Magical Bonuses

Basic
Hit Points 60
Constitution 21
Matter Resist 9%
Energy Resist 9%
ToA
Toa Hit Points Cap 40
Toa Spell Duration 5%
Toa Spell Range 2%
Mythical
Mythical Cap Increase - Constitution 7
Mythical Cap Increase - Acuity 7

Primary Ability

Heal Level 45
Reactive Proc

Secondary Ability

Physical Health Buffer Level 45
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 13 ],
    "level_required" : 45
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "quests" : [ "Camelot's Finest" ],
    "stores" : [ "ALB EPIC CLOTH1" ]
  },
  "bonus_level" : 44,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 143,
  "utility" : 123.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Cabalist\n \nMagical Bonuses:\n- Constitution: 21 pts\n- Hits: 60 pts\n- Matter: 9%\n- Energy: 9%\n- Mythical Stat Cap ( Constitution ): 7\n- Requirement: Champion Level 3\n- Mythical Stat Cap ( Acuity ): 7\n- Requirement: Champion Level 8\n \nLevel Requirement: 45 Level\n \nBonus to hit points bonus cap: 40\nBonus to duration of spells: 5%\nBonus to spell range: 2%\n-  Requirement: Champion Level 12\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 80\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 100\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n- Requirement: Champion Level 10\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  51 Factor\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 44\n",
  "slot" : 3,
  "abilities" : [ {
    "spell" : 13416,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 1
  }, {
    "spell" : 13417,
    "magic_type" : 2,
    "power_level" : 45,
    "position" : 2,
    "requirement_id" : 13510
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Boots of the Ardent Construct",
  "usable_by" : [ 13 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 51898,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 21,
    "requirement_id" : 5542
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 9
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 9
  }, {
    "type" : 13,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 64,
    "value" : 7,
    "requirement_id" : 8718
  }, {
    "id" : 10,
    "type" : 64,
    "value" : 7,
    "requirement_id" : 13508
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 13665
  } ],
  "ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?