Exemplar's Mystic Belt

High Utility Jewelry Belt

Item Details

Utility 108
Bonus Level 50
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 8%
Slash Resist 8%
Thrust Resist 8%
Acuity 21
ToA
Toa Power Pool 5%
Toa Resistance Piercing 2%
Toa Heal Bonus 5%
ToA Overcap - Acuity 8

Raw Item JSON

{
  "bonus_level" : 50,
  "sources" : {
    "quests" : [ "Lightbringer's Reward" ],
    "stores" : [ "ALB Epic Accessories Store 1.114 ", "MID Epic Accessories Store 1.114 ", "HIB Epic Accessories Store 1.114 ", "MID EPIC MYTHS+ACC", "HIB EPIC MYTHS+ACC", "ALB EPIC MYTH+ACC" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 597,
  "utility" : 108.0,
  "delve_text" : " \n  (Suggested for: Theurgist, Wizard, Sorcerer, Cabalist, Necromancer, Bainshee, Eldritch, Enchanter, Mentalist, Animist, Spiritmaster, Runemaster, Bonedancer, Warlock, Cleric, Druid, Bard, Healer, Shaman)\nMagical Bonuses:\n- Acuity: 21 pts\n- Slash: 8%\n- Crush: 8%\n- Thrust: 8%\n- Power: 5 % of power pool.\n \nBonus to acuity attribute bonus cap: 8\nReduces enemy target's resistances versus all magic damage by 2%. Only resists gained from items are reduced.\nBonus to healing effectiveness: 5%\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "slot" : 12,
  "artifact" : false,
  "material" : 0,
  "name" : "Exemplar's Mystic Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 52211,
  "category" : 5,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 8,
    "requirement_id" : 5542
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 32,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 16,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?