Exemplar's Adept Belt

High Utility Jewelry Belt

Item Details

Utility 124
Bonus Level 50
Dyeable No
Sellable No
Tradeable No

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 8%
Slash Resist 8%
Quickness 21
Thrust Resist 8%
ToA
ToA Overcap - Strength 8
Toa Power Pool 5%
Toa Heal Bonus 5%
Toa Cast Speed 2%
ToA Overcap - Acuity 8

Raw Item JSON

{
  "bonus_level" : 50,
  "sources" : {
    "quests" : [ "Lightbringer's Reward" ],
    "stores" : [ "MID Epic Accessories Store 1.114 ", "HIB Epic Accessories Store 1.114 ", "MID EPIC MYTHS+ACC", "HIB EPIC MYTHS+ACC", "ALB EPIC MYTH+ACC" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 597,
  "utility" : 124.0,
  "delve_text" : " \n  (Suggested for: Friar, Heretic, Minstrel, Paladin, Reaver, Champion, Valewalker, Vampiir, Warden, Hunter, Skald, Thane, Valkyrie, Mauler)\nMagical Bonuses:\n- Quickness: 21 pts\n- Slash: 8%\n- Crush: 8%\n- Thrust: 8%\n- Power: 5 % of power pool.\n \nBonus to Strength attribute bonus cap: 8\nBonus to acuity attribute bonus cap: 8\nBonus to healing effectiveness: 5%\nBonus to casting speed: 2%\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "slot" : 12,
  "artifact" : false,
  "material" : 0,
  "name" : "Exemplar's Adept Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 52214,
  "category" : 5,
  "bonuses" : [ {
    "id" : 3,
    "type" : 1,
    "value" : 21,
    "requirement_id" : 5542
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 8,
    "requirement_id" : 5542
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 8,
    "requirement_id" : 5542
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "type" : 16,
    "value" : 5
  }, {
    "type" : 21,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?