Pictish Martial Totem

Jewelry Jewel

Item Details

Utility 25
Bonus Level 10
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 15
Usable By
All Classes

Magical Bonuses

Basic
Thrust Resist 3%
Parry 1
Matter Resist 3%
Energy Resist 4%

Primary Ability

Physical Health Buffer Level 15
Charge

Secondary Ability

Endurance Regen Level 15
Charge


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 15
  },
  "bonus_level" : 10,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Chieftain Erilich", "Chieftain Fergus", "Chieftain Gartnait", "Chieftain Ainftech", "Chieftain Fochle", "Chieftess Gocinecht" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 542,
  "utility" : 25.0,
  "delve_text" : " \nMagical Bonuses:\n- Parry: 1 pts\n- Thrust: 3%\n- Matter: 3%\n- Energy: 4%\n \nLevel Requirement: 15 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 25\nTarget: Self\nDuration: 5:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\nFunction: endurance regen\n \nTarget regenerates fatigue during the duration of the spell.\n \nValue: 1\nTarget: Self\nDuration: 5:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 10:00 min\n \n \nBonus Level: 10\n",
  "slot" : 4,
  "abilities" : [ {
    "spell" : 8685,
    "magic_type" : 6,
    "power_level" : 15,
    "position" : 1
  }, {
    "spell" : 1994,
    "magic_type" : 6,
    "power_level" : 15,
    "position" : 2
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 27,
  "name" : "Pictish Martial Totem",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 52547,
  "category" : 5,
  "use_duration" : 600,
  "bonuses" : [ {
    "id" : 8,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_enhancement_endurance_regen", "fn_hit_buffer_physical" ]
}
How is utility calculated?