Pictish Martial Totem

Jewelry Jewel

Item Details

Utility 31
Bonus Level 14
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 20
Usable By
All Classes

Magical Bonuses

Basic
Thrust Resist 4%
Parry 1
Matter Resist 4%
Energy Resist 5%

Primary Ability

Physical Health Buffer Level 20
Charge

Secondary Ability

Endurance Regen Level 20
Charge


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 20
  },
  "bonus_level" : 14,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Chieftain Murtolic", "Chieftess Freli", "Chieftain Selbach", "Chieftain Dubhtolargg", "Chieftess Leythi", "Chieftain Mordeleg" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 542,
  "utility" : 31.0,
  "delve_text" : " \nMagical Bonuses:\n- Parry: 1 pts\n- Thrust: 4%\n- Matter: 4%\n- Energy: 5%\n \nLevel Requirement: 20 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 35\nTarget: Self\nDuration: 5:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\nFunction: endurance regen\n \nTarget regenerates fatigue during the duration of the spell.\n \nValue: 1\nTarget: Self\nDuration: 5:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 10:00 min\n \n \nBonus Level: 14\n",
  "slot" : 4,
  "abilities" : [ {
    "spell" : 8684,
    "magic_type" : 6,
    "power_level" : 20,
    "position" : 1
  }, {
    "spell" : 2032,
    "magic_type" : 6,
    "power_level" : 20,
    "position" : 2
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 27,
  "name" : "Pictish Martial Totem",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 52575,
  "category" : 5,
  "use_duration" : 600,
  "bonuses" : [ {
    "id" : 8,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_enhancement_endurance_regen", "fn_hit_buffer_physical" ]
}
How is utility calculated?