Villianous Darkspire Adroit Beads

Jewelry Necklace

Item Details

Utility 65
Bonus Level 35
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 44
Armor Factor (AF) 6
Dexterity 18
Thrust Resist 6%
Body Resist 6%
ToA
ToA Overcap - Dexterity 6

Primary Ability

Health Regen Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 35,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Andvari" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 101,
  "utility" : 65.0,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 18 pts\n- Hits: 44 pts\n- Body: 6%\n- Thrust: 6%\n \nLevel Requirement: 49 Level\n \nBonus to Dexterity attribute bonus cap: 6\nBonus to armor factor (AF): 6\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 8\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 35\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3813,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Villianous Darkspire Adroit Beads",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 53178,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 44
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 22,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?